Personal Contribution (Transmedia Artefact)





The personal contribution that I have created is a gamify application. The application is one of the various platforms for the transmedia project. The idea for the gamify application does not just stop at the artifact but it is also a continuation of Kylie’s story. Gamification focuses on technology's education called the “four freedoms of play”.(Analytica, 2016) The freedom to fail, the freedom to experiment, the freedom to assume different identities, and the freedom of effort.(Analytica, 2016) The freedom to fail allows the audience to experiment in exploring and discovering new strategies and pieces of information.

Players get to know a part of the story after passing each level of the game. Each level has a mission for the player to pass, the mission is to collect the amount of the requested dots colors and items to pass the level. The player have to connect the same dot color to earn points and there are also power icons to help them when they have difficulties in passing the level. The challenges are there are limited moves in the game. If the player fails to complete the mission they will be shown a downside of Kylie’s story. It is to show that not everything that Kylie does is a success there are also times where she fails in achieving her goals. For example, she got scolded by her boss for the report she submits. If the player completes the mission and wins the game they will be shown a part of Kylie’s story. For example, she managed to accomplish one of the things that she wanted to do. The interaction between the game and the audience is from losing or winning.

To relate back to the story the purpose of this game is to motivate the teenager to be like Kylie, even though there are times where she would fail she would still move on in. Kylie's personality is being confident in what she does.

Apps Progress: Click here

Reference
Book
Analytica, O. (2016). In Cooperation with GAMIFICATION AND THE FUTURE OF EDUCATION. [online] Available at: https://www.worldgovernmentsummit.org/api/publications/document?id=2b0d6ac4-e97c-6578-b2f8-ff0000a7ddb6 [Accessed 25 May 2020].

Journal
Javanshir R, Carroll B, Millard D (2020) Structural patterns for transmedia storytelling. PLoS ONE 15(1): e0225910. https://doi.org/10.1371/journal.pone.0225910

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